Playing Call of Duty doesn’t turn people into shooters
I agree that's norm. It's likely that in the vast majority of player experiences, it doesn't result in any material violence, even amongst extremely frequent/long-session players.
Simultaneously, it can't be ignored that there is a reason why the US military has been using FPS games, both commercial and it's own in-house productions, as training materials and even recruiting pools for years now. Not to mention the exhaustive research and discussion that compares remote drone operations to video games, and has established links between these and emotional disengagement, social apathy, etc...
Yes the whole 80s, 90s, and 2000s panic over violence in video games was overblown. Responding to similar claims by dismissing any connection as bullshit nowadays has become almost instinctive because of how laughable it was for almost 30 years. But the people who rightfully shut down those claims back then did so in a time where it was impossible to imagine gaming — particularly realistic/military-style, PvP FPS games — being the media profit-leading market it is now, or how convenient it is for teens/young adults to spend absurd amounts of time with them (often in extended, several hour long play sessions).
And there have indeed been several large effort, long term studies over the past several years, mostly out of Asia, that revisited the age-old "violent video game" hypothesis and their findings are more concerning compared to ones from decades prior. They even use similar terms as the psychological military drone operator studies when describing the effects on subjects.
It's probably safe to assume any potential negative impact this type gaming culture can have on someone's mental and social health likely doesn't manifest significantly unless it's compounded by additional factors — the people/groups they regularly communicate with, how easily someone allows groups to influence them, the health of their in-person social life, etc...
Even if you "didn't read lol" all the above, I still don't understand how saying people should spend less time isolating themselves playing video games and more time focusing on learning useful skills or bettering their life is a dogshit take.
I agree that's norm. It's likely that in the vast majority of player experiences, it doesn't result in any material violence, even amongst extremely frequent/long-session players.
Simultaneously, it can't be ignored that there is a reason why the US military has been using FPS games, both commercial and it's own in-house productions, as training materials and even recruiting pools for years now. Not to mention the exhaustive research and discussion that compares remote drone operations to video games, and has established links between these and emotional disengagement, social apathy, etc...
Yes the whole 80s, 90s, and 2000s panic over violence in video games was overblown. Responding to similar claims by dismissing any connection as bullshit nowadays has become almost instinctive because of how laughable it was for almost 30 years. But the people who rightfully shut down those claims back then did so in a time where it was impossible to imagine gaming — particularly realistic/military-style, PvP FPS games — being the media profit-leading market it is now, or how convenient it is for teens/young adults to spend absurd amounts of time with them (often in extended, several hour long play sessions).
And there have indeed been several large effort, long term studies over the past several years, mostly out of Asia, that revisited the age-old "violent video game" hypothesis and their findings are more concerning compared to ones from decades prior. They even use similar terms as the psychological military drone operator studies when describing the effects on subjects.
It's probably safe to assume any potential negative impact this type gaming culture can have on someone's mental and social health likely doesn't manifest significantly unless it's compounded by additional factors — the people/groups they regularly communicate with, how easily someone allows groups to influence them, the health of their in-person social life, etc...
Even if you "didn't read lol" all the above, I still don't understand how saying people should spend less time isolating themselves playing video games and more time focusing on learning useful skills or bettering their life is a dogshit take.
Yeah not happening
Yeah, like getting a concussion from football!
Said team sports not necessarily football
Yeah not happening
Called it
Called it
I’m too busy learning useful life skills to read all that
I’m too busy learning useful life skills to read all that
Good one
U were playing comp tf? I’m p sure rekuso was on ktt for a bit and I even asked if it was him a while back
yes I know rekuso
and yeah he was fashion sxn lol that’s goat right there
all my teammates and opponents became the best at the game
I agree that's norm. It's likely that in the vast majority of player experiences, it doesn't result in any material violence, even amongst extremely frequent/long-session players.
Simultaneously, it can't be ignored that there is a reason why the US military has been using FPS games, both commercial and it's own in-house productions, as training materials and even recruiting pools for years now. Not to mention the exhaustive research and discussion that compares remote drone operations to video games, and has established links between these and emotional disengagement, social apathy, etc...
Yes the whole 80s, 90s, and 2000s panic over violence in video games was overblown. Responding to similar claims by dismissing any connection as bullshit nowadays has become almost instinctive because of how laughable it was for almost 30 years. But the people who rightfully shut down those claims back then did so in a time where it was impossible to imagine gaming — particularly realistic/military-style, PvP FPS games — being the media profit-leading market it is now, or how convenient it is for teens/young adults to spend absurd amounts of time with them (often in extended, several hour long play sessions).
And there have indeed been several large effort, long term studies over the past several years, mostly out of Asia, that revisited the age-old "violent video game" hypothesis and their findings are more concerning compared to ones from decades prior. They even use similar terms as the psychological military drone operator studies when describing the effects on subjects.
It's probably safe to assume any potential negative impact this type gaming culture can have on someone's mental and social health likely doesn't manifest significantly unless it's compounded by additional factors — the people/groups they regularly communicate with, how easily someone allows groups to influence them, the health of their in-person social life, etc...
Even if you "didn't read lol" all the above, I still don't understand how saying people should spend less time isolating themselves playing video games and more time focusing on learning useful skills or bettering their life is a dogshit take.
Just because of this post I have decided to reinstall and put 30,000 more hours into Tom Clancy’s Rainbow Six Siege AND buy a gun
I agree that's norm. It's likely that in the vast majority of player experiences, it doesn't result in any material violence, even amongst extremely frequent/long-session players.
Simultaneously, it can't be ignored that there is a reason why the US military has been using FPS games, both commercial and it's own in-house productions, as training materials and even recruiting pools for years now. Not to mention the exhaustive research and discussion that compares remote drone operations to video games, and has established links between these and emotional disengagement, social apathy, etc...
Yes the whole 80s, 90s, and 2000s panic over violence in video games was overblown. Responding to similar claims by dismissing any connection as bullshit nowadays has become almost instinctive because of how laughable it was for almost 30 years. But the people who rightfully shut down those claims back then did so in a time where it was impossible to imagine gaming — particularly realistic/military-style, PvP FPS games — being the media profit-leading market it is now, or how convenient it is for teens/young adults to spend absurd amounts of time with them (often in extended, several hour long play sessions).
And there have indeed been several large effort, long term studies over the past several years, mostly out of Asia, that revisited the age-old "violent video game" hypothesis and their findings are more concerning compared to ones from decades prior. They even use similar terms as the psychological military drone operator studies when describing the effects on subjects.
It's probably safe to assume any potential negative impact this type gaming culture can have on someone's mental and social health likely doesn't manifest significantly unless it's compounded by additional factors — the people/groups they regularly communicate with, how easily someone allows groups to influence them, the health of their in-person social life, etc...
Even if you "didn't read lol" all the above, I still don't understand how saying people should spend less time isolating themselves playing video games and more time focusing on learning useful skills or bettering their life is a dogshit take.
Get rid of guns that's the answer. Video games ain't the problem
Just because of this post I have decided to reinstall and put 30,000 more hours into Tom Clancy’s Rainbow Six Siege AND buy a gun
😂😂😂😂
Get rid of guns that's the answer. Video games ain't the problem
That will literally never happen plus it's not a good idea
The point of the post wasn't shaming gamers you gooners (I'm a former gamer), I'm just saying, those 3 games IN PARTICULAR, are known for having/having had super toxic communities. The fact that he played the f*** out of those doesn't surprise me, and leads me to believe he was some right wing leaning gooner.
I guess people don't know, but Source games like 15 years ago were hella toxic (like I said, 4chan in a video game). That, a long with CSS and Garry's Mod, etc.
The games are GOAT, the community was not lmao.
More people n the states would be better off if they had participated in some form of team sports tbh
I agree but it was a dumb comment from bro so that’s the best I could come up with
I agree that's norm. It's likely that in the vast majority of player experiences, it doesn't result in any material violence, even amongst extremely frequent/long-session players.
Simultaneously, it can't be ignored that there is a reason why the US military has been using FPS games, both commercial and it's own in-house productions, as training materials and even recruiting pools for years now. Not to mention the exhaustive research and discussion that compares remote drone operations to video games, and has established links between these and emotional disengagement, social apathy, etc...
Yes the whole 80s, 90s, and 2000s panic over violence in video games was overblown. Responding to similar claims by dismissing any connection as bullshit nowadays has become almost instinctive because of how laughable it was for almost 30 years. But the people who rightfully shut down those claims back then did so in a time where it was impossible to imagine gaming — particularly realistic/military-style, PvP FPS games — being the media profit-leading market it is now, or how convenient it is for teens/young adults to spend absurd amounts of time with them (often in extended, several hour long play sessions).
And there have indeed been several large effort, long term studies over the past several years, mostly out of Asia, that revisited the age-old "violent video game" hypothesis and their findings are more concerning compared to ones from decades prior. They even use similar terms as the psychological military drone operator studies when describing the effects on subjects.
It's probably safe to assume any potential negative impact this type gaming culture can have on someone's mental and social health likely doesn't manifest significantly unless it's compounded by additional factors — the people/groups they regularly communicate with, how easily someone allows groups to influence them, the health of their in-person social life, etc...
Even if you "didn't read lol" all the above, I still don't understand how saying people should spend less time isolating themselves playing video games and more time focusing on learning useful skills or bettering their life is a dogshit take.
didn’t read lol