I know we can't really expect it to with the games being churned out so fast (,two huge open world, one wide linear) but the lack in graphical jump kinda disappointed me. Looks dope though. Still extremely impressive how fast they are pumping these games out of if a lot of the assets are reused. My American devs need to take not tbh. While SSM is taking 5 and 6 years for each God of war Capcom is putting out new resident evil games and remakes every other year it seems.
"The request to reduce the number of minigames is a difficult one. I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies.
More than in previous installments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them. To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options, so that only those who want to play them are encouraged to do so. Meanwhile, battle progression and the like are tied more closely to combat-oriented side content. Overall, I think the game is much more comfortable to play than past entries.
That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.
In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them."
"The request to reduce the number of minigames is a difficult one. I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies.
More than in previous installments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them. To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options, so that only those who want to play them are encouraged to do so. Meanwhile, battle progression and the like are tied more closely to combat-oriented side content. Overall, I think the game is much more comfortable to play than past entries.
That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.
In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them."
Lmao, I didn't mind the mini games THAT much, but I'm glad they listening to the feedback regardless
I feel like out of all the directors at Square Enix, Naoki Hamaguchi might be the most competent? I really wonder what he is going to do after this
I feel like out of all the directors at Square Enix, Naoki Hamaguchi might be the most competent? I really wonder what he is going to do after this
probably work on a mainline thing
I feel like out of all the directors at Square Enix, Naoki Hamaguchi might be the most competent? I really wonder what he is going to do after this
I think my problem was that they just felt janky as f*** to play. I'll have to do a replay at some point on PC to see if they're any better there. The PS5 getting frisbee'd into a lake
Ff16 was pretty cool tbh. It gave off light tones of game of thrones and quickly transitioned to DragonBall Z
No matter what I appreciate the team for refusing to nerf Tifa's cartoonishly gigantic titties and washboard abs. Truly making her uniquely 1 in 8 billion