Reply
  • Jun 8
    ·
    2 replies

    I remember when I was a kid and the translucent used to be the ass controller I'd give my cousin to use

  • Jun 8

    Forza 6 is pretty fun

  • Jun 9
    The Krab Season

    I remember when I was a kid and the translucent used to be the ass controller I'd give my cousin to use

    Lmfao it’s crazy to see times change

  • MyLeftBrain

    Did we get any good promises for the Xbox future?

    More purple dragon

  • The Krab Season

    I remember when I was a kid and the translucent used to be the ass controller I'd give my cousin to use

    That was that Mad Catz controller

  • Jun 10
  • Jun 10

    Damn funs over

  • Kr0niic ☘️
    Jun 10
    ·
    1 reply

    Team,

    Over the first 100 days together, we have started to revive XBOX.

    Our platform teams have already shipped more updates in the last 100 days than during the prior year combined. We now have more active partners on XBOX than ever before. Our Game Pass team set to work fixing our offering and after 8+ months of decline, our service has started to grow again. And through Player Voice, we have a 24/7 channel to hear directly from players, creators, and developers.

    With the XBOX Games Showcase and the return of FanFest, we brought together hundreds of millions of fans globally. We reintroduced exclusives with Gears of War: E-Day in 2026 and Clockwork Revolution in 2027. Players can continue to expect signature exclusives from us every year. In parallel, Playground Games reminded us that established franchises can achieve incredible new highs.

    These results are early, but they demonstrate what is possible when we move faster, stay close to our community, and align behind a shared vision. We have made mistakes, and will continue to make them, but what matters is that we listen, learn, and adjust the course where needed. Remember, our fans are rooting for us.

    Now we start the next 100 days. It is important to have both optimism and realism as we work to reset the business.

    Here are the realities that we need to navigate:

    #1: Over 1 billion players choose to play XBOX and our games each year, for a total of 72 billion hours across Console, PC, Mobile, and Streaming (excluding much of China and a few other properties). Our franchises are also among the largest and most beloved globally and are now breaking records in TV and film. Going forward, our competition is attention. There are more great games, TV series, franchises, creators, content formats, apps, etc., than ever before.

    #2: We will end this fiscal year at about a 3% accountability margin, down year-over-year. Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue.

    #3: We are in a hardware component crisis. When I joined as CEO in February, the price we paid for console storage components was over 2x as high as we paid last fall. These costs have since doubled again. And as we plan for the 2027 holiday season, we expect another significant increase, taking us over 5x the prices we paid only two years earlier. Memory costs have followed a broadly similar trajectory. While the entire industry is facing a components crisis, we believe we have been impacted more greatly than many of our peers due to the choices we made over the last half decade. We are currently unable to make as many consoles as players want to buy, and we need a new business model and partnerships for hardware as we remain committed to Helix.

    #4: We expanded our studio system when we needed a pipeline of content to meet multiple strategies across subscription, streaming, and devices. In the process, we have found ourselves over extended as we executed on changing strategies in a landscape of more readily available content. We are the fortunate stewards of industry-defining franchises that have enormous potential and player demand, but we have not adequately funded them to compete and win. At the same time, as we saw this past weekend at Showcase, a reliable pipeline of first- and third-party exclusives and new IP are critical to our success. We need to reassess the balance between these and our investment priorities for the next 5 years.

    #5: Our current platform infrastructure is not built for the battle ahead. Our systems are overly complex, spanning hundreds of dependencies, which hinders our ability to move fast. We’ve become too reliant on vendors to operate our systems and must become more self-reliant as an engineering culture to build for the future. We must increase the value we ship to players while decreasing the time it takes to do so. Going forward, we’ll evolve and rebuild our stack and look at capabilities across all of XBOX and potential M&A to help us win in hardware, PC, mobile, and streaming.

    For some of you, these realities will be surprising and even frustrating to discover. We won’t succeed by hiding hard truths, nor will we succeed by doing the same thing and expecting different results. Like the ‘everyday wins’ mentality from the first 100 days, we will sprint to make progress against hardware, content, experience, and services together.

    XBOX is one of the few places where people come not just to play, but to connect with others to create memories. With console at the center of how our showcase experiences are defined, Windows as one of the largest gaming platforms in the world, and incredible games under our roof as one of the largest publishers in the world, we have the foundation in place.

    Let’s reset for a stronger XBOX and build the #1 gaming and entertainment company.

    Asha and Matt

  • This company is a f***ing dumpster fire man.

  • Jun 10

    3% margins with Activision included is absolutely abysmal

  • Jun 10
    ·
    2 replies

    This was obvious but still

  • Jun 10
    BigSkinny
    https://twitter.com/wario64/status/2064824121293172975

    This was obvious but still

    idk why but i have a feeling obsidian will get hit hard

  • Jun 10
    Kr0niic

    Team,

    Over the first 100 days together, we have started to revive XBOX.

    Our platform teams have already shipped more updates in the last 100 days than during the prior year combined. We now have more active partners on XBOX than ever before. Our Game Pass team set to work fixing our offering and after 8+ months of decline, our service has started to grow again. And through Player Voice, we have a 24/7 channel to hear directly from players, creators, and developers.

    With the XBOX Games Showcase and the return of FanFest, we brought together hundreds of millions of fans globally. We reintroduced exclusives with Gears of War: E-Day in 2026 and Clockwork Revolution in 2027. Players can continue to expect signature exclusives from us every year. In parallel, Playground Games reminded us that established franchises can achieve incredible new highs.

    These results are early, but they demonstrate what is possible when we move faster, stay close to our community, and align behind a shared vision. We have made mistakes, and will continue to make them, but what matters is that we listen, learn, and adjust the course where needed. Remember, our fans are rooting for us.

    Now we start the next 100 days. It is important to have both optimism and realism as we work to reset the business.

    Here are the realities that we need to navigate:

    #1: Over 1 billion players choose to play XBOX and our games each year, for a total of 72 billion hours across Console, PC, Mobile, and Streaming (excluding much of China and a few other properties). Our franchises are also among the largest and most beloved globally and are now breaking records in TV and film. Going forward, our competition is attention. There are more great games, TV series, franchises, creators, content formats, apps, etc., than ever before.

    #2: We will end this fiscal year at about a 3% accountability margin, down year-over-year. Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue.

    #3: We are in a hardware component crisis. When I joined as CEO in February, the price we paid for console storage components was over 2x as high as we paid last fall. These costs have since doubled again. And as we plan for the 2027 holiday season, we expect another significant increase, taking us over 5x the prices we paid only two years earlier. Memory costs have followed a broadly similar trajectory. While the entire industry is facing a components crisis, we believe we have been impacted more greatly than many of our peers due to the choices we made over the last half decade. We are currently unable to make as many consoles as players want to buy, and we need a new business model and partnerships for hardware as we remain committed to Helix.

    #4: We expanded our studio system when we needed a pipeline of content to meet multiple strategies across subscription, streaming, and devices. In the process, we have found ourselves over extended as we executed on changing strategies in a landscape of more readily available content. We are the fortunate stewards of industry-defining franchises that have enormous potential and player demand, but we have not adequately funded them to compete and win. At the same time, as we saw this past weekend at Showcase, a reliable pipeline of first- and third-party exclusives and new IP are critical to our success. We need to reassess the balance between these and our investment priorities for the next 5 years.

    #5: Our current platform infrastructure is not built for the battle ahead. Our systems are overly complex, spanning hundreds of dependencies, which hinders our ability to move fast. We’ve become too reliant on vendors to operate our systems and must become more self-reliant as an engineering culture to build for the future. We must increase the value we ship to players while decreasing the time it takes to do so. Going forward, we’ll evolve and rebuild our stack and look at capabilities across all of XBOX and potential M&A to help us win in hardware, PC, mobile, and streaming.

    For some of you, these realities will be surprising and even frustrating to discover. We won’t succeed by hiding hard truths, nor will we succeed by doing the same thing and expecting different results. Like the ‘everyday wins’ mentality from the first 100 days, we will sprint to make progress against hardware, content, experience, and services together.

    XBOX is one of the few places where people come not just to play, but to connect with others to create memories. With console at the center of how our showcase experiences are defined, Windows as one of the largest gaming platforms in the world, and incredible games under our roof as one of the largest publishers in the world, we have the foundation in place.

    Let’s reset for a stronger XBOX and build the #1 gaming and entertainment company.

    Asha and Matt

    #3 is crazy. Helix is gonna cost like $2000

  • Jun 10

    At the same time, as we saw this past weekend at Showcase, a reliable pipeline of first- and third-party exclusives and new IP are critical to our success

    Third party exclusives

  • Jun 11
    ·
    1 reply
    BigSkinny
    https://twitter.com/wario64/status/2064824121293172975

    This was obvious but still

    rip double fine

  • Jun 11
    jave

    rip double fine

    She bringing them into an office and asking how much they spent to make a pottery game

  • Jun 11

    It’s over

  • Jun 11
    ·
    1 reply

    Their new chief strategist speaks very confidently and straightforward even only being on the job for like two weeks. Compared to the drivel we’d get from the old leadership.

    More of this XBOX 🙂‍↕️

  • Cole2

    Their new chief strategist speaks very confidently and straightforward even only being on the job for like two weeks. Compared to the drivel we’d get from the old leadership.

    More of this XBOX 🙂‍↕️

    !https://youtu.be/rTM-I_HDC9A?is=bfe_kjLHt8NmoSvd

    Didn't he say the possibility of having ads in games

  • New Xbox execs may be as developmentally disabled as the past two groups that ran it

    This Matthew Ball dude is a complete moron

  • Kr0niic ☘️
    Jun 15

    Xbox Game Studios boss Craig Duncan steps down, Chief of staff Louise O’Connor also departs

  • Kr0niic ☘️
    Jun 15
    ·
    2 replies

    Xbox is planning to shut down Compulsion Games, developer of Peabody Award-winning South of Midnight and We Happy Few, Kotaku has learned.

  • Jun 15
    ·
    1 reply
    Kr0niic

    Xbox is planning to shut down Compulsion Games, developer of Peabody Award-winning South of Midnight and We Happy Few, Kotaku has learned.

    Fire Asha horrible decision

  • Jun 15
    ·
    1 reply
    ILoveCheeseCake

    Fire Asha horrible decision

    Their games didn’t make crazy money unfortunately

  • Jun 15
    ·
    1 reply

    Arkane also rumored

    Yeah let’s just not have any first party lineup next gen